linear convergence
Finite-Sample Performance of Gradient Descent in Logistic Regression with Gaussian Design
We consider the parameter estimation problem in logistic regression with Gaussian design: the estimation of a fixed unknown parameter $θ^*\in \mathbb{R}^d$ ($\|θ^*\|_2\ge 1$) from $n$ i.i.d. samples $\{(x_i,y_i)\}_{i=1}^n$, where $x_i\sim N(0,I_d)$ and $y_i|x_i \sim {\rm Bernoulli}(1/(1+\exp(-x_i^\top θ^*)))$. Our main aim is to characterize the finite-sample estimation performance and convergence behavior of gradient descent (GD) on the maximum likelihood objective (i.e., the logistic loss). Under small $O(1)$ stepsize and $0$ initialization, we show that GD linearly converges to a small neighborhood of $θ^*$ achieving an $\ell_2$ error of order $O(\sqrt{\|θ^*\|_2^5d/n})$. This substantially goes beyond existing theoretical results that lack non-asymptotic estimation error rate and exhibit much slower parameter convergence. We also establish a faster local linear convergence to the same statistical error under a large $Θ(\|θ^*\|_2)$ stepsize. The main technical component is to show that the gradient of the logistic loss satisfies a certain approximate invertibility condition (AIC). To that end, we uniformly control the deviation of the gradient from its population counterpart by covering and peeling arguments, and then show that the population GD is a contraction by a delicate analysis based on the eigenvalues of population Hessian matrices. Finally, we build upon the recent work Matsumoto and Mazumdar (2025) and devise a novel efficient estimator that attains a sharper rate in high dimensions. This indicates that the existing non-asymptotic guarantees exhibit sub-optimal dependence on $\|θ^*\|_2$, and that in many regimes $Θ(\sqrt{\|θ^*\|_2d/n})$ is the tight estimation error rate. Numerical examples are provided to corroborate our theoretical results.
Convergence Rates for Gradient Descent on the Edge of Stability for Overparametrised Least Squares
Classical optimisation theory guarantees monotonic objective decrease for gradient descent (GD) when employed in a small step size, or stable, regime. In contrast, gradient descent on neural networks is frequently performed in a large step size regime called the edge of stability, in which the objective decreases non-monotonically with an observed implicit bias towards flat minima. In this paper, we take a step toward quantifying this phenomenon by providing convergence rates for gradient descent with large learning rates in an overparametrised least squares setting. The key insight behind our analysis is that, as a consequence of overparametrisation, the set of global minimisers forms a Riemannian manifold $M$, which enables the decomposition of the GD dynamics into components parallel and orthogonal to $M$.
A Multi-step Inertial Forward-Backward Splitting Method for Non-convex Optimization
Jingwei Liang, Jalal Fadili, Gabriel Peyré
We propose a multi-step inertial Forward-Backward splitting algorithm for minimizing the sum of two non-necessarily convex functions, one of which is proper lower semi-continuous while the other is differentiable with a Lipschitz continuous gradient. We first prove global convergence of the algorithm with the help of the Kurdyka-Łojasiewicz property. Then, when the non-smooth part is also partly smooth relative to a smooth submanifold, we establish finite identification of the latter and provide sharp local linear convergence analysis. The proposed method is illustrated on several problems arising from statistics and machine learning.
Convergence of \text{log}(1/\epsilon) for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis
Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$, where $\epsilon > 0$ is the duality gap. While it has been well-documented that linear convergence---an iteration complexity scaling as $\text{log}(1/\epsilon)$---can be attained even with gradient-based algorithms, that comes at the cost of introducing a dependency on certain condition number-like quantities which can be exponentially large in the description of the game. To address this shortcoming, we examine the iteration complexity of several gradient-based algorithms in the celebrated framework of smoothed analysis, and we show that they have polynomial smoothed complexity, in that their number of iterations grows as a polynomial in the dimensions of the game, $\text{log}(1/\epsilon)$, and $1/\sigma$, where $\sigma$ measures the magnitude of the smoothing perturbation. Our result applies to optimistic gradient and extra-gradient descent/ascent, as well as a certain iterative variant of Nesterov's smoothing technique. From a technical standpoint, the proof proceeds by characterizing and performing a smoothed analysis of a certain error bound, the key ingredient driving linear convergence in zero-sum games. En route, our characterization also makes a natural connection between the convergence rate of such algorithms and perturbation-stability properties of the equilibrium, which is of interest beyond the model of smoothed complexity.